Author |
Thread Statistics | Show CCP posts - 63 post(s) |

Aaron Greil
Royal Imperial Navy Reserves
24
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Posted - 2012.09.18 17:34:00 -
[1] - Quote
People seem to be forgetting the impact of the tracking enhancer buff. It makes missiles as a weapon family much more viable. Why are you complaining about the HML nerf if your HAMs can reach necessary ranges with better damage?
It means making torps viable, a mod that both increases their range, and effectiveness against smaller targets. Rockets, HAMS, and torps all become super awesome. I am very excited to see torp ships on the field, stealth bombers, the caldari BS lineup, and the typhoon are going to be mean.
My suggestion, (someone commented this earlier) is make a separate mid and lowslot module for missiles instead of just adding more effects to the TE and TC. Missile users shouldn't have to train high end gun skills to use a TC, it should be a missile skill and a mod solely for missiles. It will help retain the diversity and flavor of eve. |

Aaron Greil
Royal Imperial Navy Reserves
26
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Posted - 2012.09.18 17:58:00 -
[2] - Quote
For reference, and because someone else quoted laughably wrong numbers before:
Currently: All level 5 skills, no drones Drake, 7 HML IIs, 2 BCU IIs, regular scourge missiles: 321 dps @ 84.4 km
Harbinger, 7 Heavy beam laser IIs, 2 heatsink IIs, regular multifrequency: 407 dps @ 15+10 km
Cane, 6 720mm howitzer IIs, 2 gyros IIs, regular EMP 371 dps @ 15+22 km
Myrm (bad comparison, because of lack of drones 6 250mm railgun IIs, 2 magstab IIs, regular antimatter 265 dps @ 18+15 km |

Aaron Greil
Royal Imperial Navy Reserves
26
|
Posted - 2012.09.18 18:05:00 -
[3] - Quote
Athena Themis wrote:Ensign X wrote:The makers of Ben and Jerry Ice Cream became aware that their Chunky Monkey brand of Ice Cream was outselling all their other flavours. It seemed everybody wanted to eat Chunky Monkey because it was so delicious. But Ben and Jerry wanted their other brands to be just as good as Chunky Monkey so that everybody could enjoy them. So Ben and Jerry went and took a **** in their next batch of Chunky Monkey. When asked why would they do this, they answered:
"It was just so much easier to make Chunky Monkey taste like **** than to make the other flavours taste better."
CCP went to the Ben and Jerry School of Product Design. LOL sums up this nerf perfectly.
pfft, yeah if the icecream flavors were in an arena trying to kill each other gladiator style.
QQ my OP ships aren't OP anymore QQ |

Aaron Greil
Royal Imperial Navy Reserves
28
|
Posted - 2012.09.18 19:01:00 -
[4] - Quote
D3vastator wrote:I've played off & on since 2004 & am up to just over 24m Skill Points. Here's a chart that shows what this change does to almost 15% of my skill points.As you can see, I've trained specifically to sling Heavy Missiles from a Tengu so that I can run level 4 missions. This really really screws over players like me who couldn't give two craps about what goes on out in drama-sec. If you want to nerf the Drakespam, nerf Drakes...not an entire weapon system. EVE is already at a point, PvE-wise, where my buddy's Ishkur already outdoes my Tengu in both tank & gank for L4 missions. This change will just make PvE even more lopsided away from Caldari.
Please post the fits where an ishkur out dps and out tanks a tengu.
Then we'll laugh at how failfit your tengu must be to be outclassed by an assault frig.
Level 4s are meant to require battleships. Tengus were never supposed to replace BSs. Fly a CNR like everyone else. This is as much a buff to torps as it is a nerf to HMLs. Now torp navy scorps will rock. |

Aaron Greil
Royal Imperial Navy Reserves
29
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Posted - 2012.09.19 04:57:00 -
[5] - Quote
well, this has devolved quickly into a **** toss. |

Aaron Greil
Royal Imperial Navy Reserves
29
|
Posted - 2012.09.19 05:27:00 -
[6] - Quote
I'm Down wrote:Liang Nuren wrote:Aaron Greil wrote:well, this has devolved quickly into a **** toss. This was expected. CCP nerfs ships that have been overpowered so long that when people join the game they're told "train X because it is literally the only thing worth training". Is it any surprise that people would be butthurt over the nerf? The only way to fix these things kinds of problems is to nerf faster. It's a delicate balance though, because you have to be careful not to nerf before the metagame can adapt - and frankly that can take quite a long time! -Liang Yeah, and nobody see's the problem with TD changes, the huge buffts to fitting LR weapon systems on other cruisers, the unneeded missile damage reduction, and the lack of addressing ships that were the cause of 90% of the problems that were blamed specifically on missiles. Kinda like nobody saw the horrible concepts for titans and capitals all these years, the horrible 0.0 mechanics, the horrible proliferation effects, the horrible inflationary pressures, etc, etc, etc. Watching CCP dig it's own grave has been sad over the years.
You know, you don't have to play EVE if you don't want to?
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Aaron Greil
Royal Imperial Navy Reserves
30
|
Posted - 2012.09.20 04:55:00 -
[7] - Quote
After reading CCP Fozzie's new comments (updated OP), I think I have to rescind my belief that 20% is too much. I think its pretty well in line. On the same token, though, In order to make a proper balance between HMLs and HAMs, I think HAMs need their fitting reduced. Cruisers should (with proper sacrifices) be able to make decent fits with HAMs, just like a thorax with neutrons.
I also want to reiterate that I think having a separate mod that increases missile range and exp. velocity/radius is important, rather than adding another effect to the tracking enancer/computer. I think it will add flavor, balance, and diversity. I don't think tracking enhancers should be such a "god" module.
On the other hand, I do think tracking disruptors should effect missiles. The argument against it seems to be that its overpowered if it effects all ships similarly. My defense is that both damps and target painters share this attribute, and are obviously not overused. |

Aaron Greil
Royal Imperial Navy Reserves
31
|
Posted - 2012.09.20 14:36:00 -
[8] - Quote
shandroki wrote:Still have borken features from last patch.....................CHECK Gonna break the game even more by destroying ships people love.........................CHECK Gonna **** off the palyer base AGAIN...........................................Check
Good luck guys the way you keep going your gonna go out of business when people finally get tired of your ****.
This type of post is completely unhelpful, and only serves to make your side of the argument sound like a bunch of whiny bitches. There are plenty of us who completely disagree with every one of those "statements." Now how about you contribute something useful? |

Aaron Greil
Royal Imperial Navy Reserves
32
|
Posted - 2012.09.20 17:59:00 -
[9] - Quote
HELLBOUNDMAN wrote:Unit757 wrote:HELLBOUNDMAN wrote:Unit757 wrote:So, even with the 20% nerf, these things are still well inline with other long ranged weapon systems. With a 20% damage nerf drakes will be doing much less dps than any other tier 2 bc. With a 25% range nerf it will have way less range than all other bcs in general. Yes, because 350ish DPS @ 50KM is "Way less" then any other long ranged BC. Use a HAM drake, it hits farther and harder then most other short ranged battlecruisers. Look at my balance suggestions in my quoted post above... It makes more sense with those changes, and no range or dps nerf would be required.
You are comparing the most common fits before the change. A FMP harbi with scorch hits about at 20 km. So compare the dps of a HAM drake with a FMP harbi or a 425 cane. Compare a HML drake to a beam harbi.
Even if you did, including the nerf, the drake still outranges the harbi (shooting aurora) and out dps aurora. On the other hand, multifrequency out dps HMLs at 15 km (in a heavy beam). |

Aaron Greil
Royal Imperial Navy Reserves
39
|
Posted - 2012.09.29 22:20:00 -
[10] - Quote
I don't know if there has been any more consideration about making a separate module for missiles rather than adding additional effects to the tracking enhancer/computer. Seriously, i think this would be a major help, and help keep the diversity between guns and missiles. This would allow fittings for the new mods to be tailored for missile ships. |
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